BITFALL/Assets/Plugins/MagicaCloth2/Scripts/Editor/Cloth/MagicaCapsuleColliderEditor.cs

91 lines
3.1 KiB
C#

// Magica Cloth 2.
// Copyright (c) 2023 MagicaSoft.
// https://magicasoft.jp
using UnityEditor;
using UnityEngine;
namespace MagicaCloth2
{
/// <summary>
/// CapsuleColliderのエディタ拡張
/// </summary>
[CustomEditor(typeof(MagicaCapsuleCollider))]
public class MagicaCapsuleColliderEditor : Editor
{
public override void OnInspectorGUI()
{
var scr = target as MagicaCapsuleCollider;
serializedObject.Update();
Undo.RecordObject(scr, "CapsuleCollider");
// separation
var separationValue = serializedObject.FindProperty("radiusSeparation");
// direction
var directionValue = serializedObject.FindProperty("direction");
EditorGUILayout.PropertyField(directionValue);
var sizeValue = serializedObject.FindProperty("size");
var size = sizeValue.vector3Value;
// length
size.z = EditorGUILayout.Slider("Length", size.z, 0.0f, 2.0f);
// radius
float lineHight = EditorGUIUtility.singleLineHeight;
// start
{
Rect r = EditorGUILayout.GetControlRect();
// ラベルを描画
var positionA = EditorGUI.PrefixLabel(r, GUIUtility.GetControlID(FocusType.Passive), new GUIContent(scr.radiusSeparation ? "Start Radius" : "Radius"));
// 矩形を計算
float w = positionA.width;
var buttonRect = new Rect(positionA.x + w - 30, r.y, 30, lineHight);
var sliderRect = new Rect(positionA.x, r.y, Mathf.Max(w - 35, 0), lineHight);
// Slider
size.x = EditorGUI.Slider(sliderRect, size.x, 0.001f, 0.5f);
// 分割ボタン
if (GUI.Button(buttonRect, scr.radiusSeparation ? "X" : "S"))
{
// 切り替え
separationValue.boolValue = !separationValue.boolValue;
}
}
// end
if (separationValue.boolValue)
{
Rect r = EditorGUILayout.GetControlRect();
// ラベルを描画
var positionA = EditorGUI.PrefixLabel(r, GUIUtility.GetControlID(FocusType.Passive), new GUIContent("End Radius"));
// 矩形を計算
float w = positionA.width;
var sliderRect = new Rect(positionA.x, r.y, Mathf.Max(w - 35, 0), lineHight);
// Slider
size.y = EditorGUI.Slider(sliderRect, size.y, 0.001f, 0.5f);
}
//size.x = EditorGUILayout.Slider("Start Radius", size.x, 0.001f, 0.5f);
//size.y = EditorGUILayout.Slider("End Radius", size.y, 0.001f, 0.5f);
// サイズ格納
sizeValue.vector3Value = size;
// center
var centerValue = serializedObject.FindProperty("center");
centerValue.vector3Value = EditorGUILayout.Vector3Field("Center", centerValue.vector3Value);
serializedObject.ApplyModifiedProperties();
}
}
}