BITFALL/Assets/Plugins/FastScriptReload/Scripts/Runtime/LoggerScopedInitializer.cs

22 lines
498 B
C#

using ImmersiveVrToolsCommon.Runtime.Logging;
using UnityEngine;
namespace FastScriptReload.Runtime
{
#if UNITY_EDITOR
[UnityEditor.InitializeOnLoad]
#endif
public static class LoggerScopedInitializer
{
static LoggerScopedInitializer()
{
Init();
}
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)]
static void Init()
{
LoggerScoped.LogPrefix = "FSR: ";
}
}
}