BITFALL/Assets/FastScriptReload/Scripts/Runtime/AssemblyChangesLoaderResolv...

43 lines
1.5 KiB
C#

using System;
using System.Linq;
using System.Reflection;
using ImmersiveVRTools.Runtime.Common.Utilities;
#if UNITY_EDITOR || LiveScriptReload_Enabled
namespace FastScriptReload.Runtime
{
public class AssemblyChangesLoaderResolver
{
private static AssemblyChangesLoaderResolver _instance;
public static AssemblyChangesLoaderResolver Instance => _instance ?? (_instance = new AssemblyChangesLoaderResolver());
private IAssemblyChangesLoader _cachedNetworkLoader;
public IAssemblyChangesLoader Resolve()
{
#if LiveScriptReload_Enabled
//network loader is in add-on that's not referenced by this lib, use reflection to get instance
if (_cachedNetworkLoader == null)
{
_cachedNetworkLoader = (IAssemblyChangesLoader)ReflectionHelper.GetAllTypes()
.First(t => t.FullName == "LiveScriptReload.Runtime.NetworkedAssemblyChangesSender")
.GetProperty("Instance", BindingFlags.Static | BindingFlags.Public | BindingFlags.FlattenHierarchy)
.GetValue(null);
}
if (_cachedNetworkLoader == null)
{
throw new Exception("Unable to resolve NetworkedAssemblyChangesSender, Live Script Reload will not work - please contact support");
}
return _cachedNetworkLoader;
#else
return AssemblyChangesLoader.Instance;
#endif
}
}
}
#endif