BITFALL/Assets/BITKit/Unity/Scripts/UX/Service/Proxy/UXPanelProxy.cs

15 lines
331 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit.UX
{
[Serializable]
public class UIToolkitPanelMonoProxy : UXPanelImplement
{
[SerializeField] private GameObject monoBehaviour;
protected override IUXPanel service => monoBehaviour.GetComponent<IUXPanel>();
}
}