BITFALL/Assets/BITKit/Unity/Scripts/Selection/Selectable.cs

59 lines
1.8 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public class Selectable : MonoBehaviour, ISelectable
{
public Transform GetTransform() => transform;
private void Start()
{
OnNone?.Invoke();
}
public Transform Transform => transform;
public void SetSelectionState(SelectionState state)
{
switch (state)
{
case SelectionState.None:
OnNone?.Invoke();
break;
case SelectionState.Hover:
OnHover?.Invoke();
break;
case SelectionState.Active:
OnActive?.Invoke();
break;
case SelectionState.Inactive:
OnInactive?.Invoke();
break;
case SelectionState.Focus:
OnFocus?.Invoke();
break;
case SelectionState.Selected:
OnSelected?.Invoke();
break;
case SelectionState.Enabled:
OnEnabled?.Invoke();
break;
case SelectionState.Checked:
OnChecked?.Invoke();
break;
case SelectionState.Root:
OnRoot?.Invoke();
break;
}
}
public event Action OnNone;
public event Action OnHover;
public event Action OnActive;
public event Action OnInactive;
public event Action OnFocus;
public event Action OnSelected;
public event Action OnEnabled;
public event Action OnChecked;
public event Action OnRoot;
}
}