BITFALL/Assets/GSpawn - Level Designer/Scripts/Prefabs/IntRangePrefabProfile.cs

305 lines
9.7 KiB
C#

#if UNITY_EDITOR
//#define INT_RANGE_PREFAB_PROFILE_NO_DUPLICATE_PREFABS
using UnityEditor;
using UnityEngine;
using System;
using System.Collections.Generic;
namespace GSpawn
{
public class IntRangePrefabProfile : Profile
{
private SerializedObject _serializedObject;
[SerializeField]
private List<IntRangePrefab> _prefabs = new List<IntRangePrefab>();
[SerializeField]
private IntRangePrefab _defaultPickPrefab = null;
[NonSerialized]
private List<IntRangePrefab> _irPrefabBuffer = new List<IntRangePrefab>();
public int numPrefabs { get { return _prefabs.Count; } }
public IntRangePrefab defaultPickPrefab { get { return _defaultPickPrefab; } }
public SerializedObject serializedObject
{
get
{
if (_serializedObject == null) _serializedObject = new SerializedObject(this);
return _serializedObject;
}
}
public void resetPrefabPreviews()
{
int numPrefabs = _prefabs.Count;
PluginProgressDialog.begin("Refreshing Prefab Previews");
for (int prefabIndex = 0; prefabIndex < numPrefabs; ++prefabIndex)
{
var prefab = _prefabs[prefabIndex];
PluginProgressDialog.updateItemProgress(prefab.prefabAsset.name, (prefabIndex + 1) / (float)numPrefabs);
prefab.resetPreview();
}
PluginProgressDialog.end();
}
public void regeneratePrefabPreviews()
{
int numPrefabs = _prefabs.Count;
PluginProgressDialog.begin("Regenerating Prefab Previews");
for (int prefabIndex = 0; prefabIndex < numPrefabs; ++prefabIndex)
{
var prefab = _prefabs[prefabIndex];
PluginProgressDialog.updateItemProgress(prefab.prefabAsset.name, (prefabIndex + 1) / (float)numPrefabs);
prefab.regeneratePreview();
}
PluginProgressDialog.end();
}
public void onPrefabAssetWillBeDeleted(GameObject prefabAsset)
{
var prefabsToRemove = _prefabs.FindAll(item => item.prefabAsset == prefabAsset);
foreach (var randomPrefab in prefabsToRemove)
{
_prefabs.Remove(randomPrefab);
AssetDbEx.removeObjectFromAsset(randomPrefab, this);
DestroyImmediate(randomPrefab);
}
}
public void setDefaultPickPrefab(IntRangePrefab irPrefab)
{
if (irPrefab == null)
{
UndoEx.record(this);
_defaultPickPrefab = null;
EditorUtility.SetDirty(this);
}
else
if (containsPrefab(irPrefab))
{
UndoEx.record(this);
_defaultPickPrefab = irPrefab;
EditorUtility.SetDirty(this);
}
}
public bool isDefaultPickPrefab(IntRangePrefab irPrefab)
{
return irPrefab == _defaultPickPrefab;
}
public IntRangePrefab pickPrefab(int val)
{
foreach (var prefab in _prefabs)
{
if (prefab.used && prefab.isValueInRange(val)) return prefab;
}
return _defaultPickPrefab;
}
public IntRangePrefab createPrefab(PluginPrefab pluginPrefab)
{
#if INT_RANGE_PREFAB_PROFILE_NO_DUPLICATE_PREFABS
if (!containsPrefab(pluginPrefab))
#endif
{
UndoEx.saveEnabledState();
UndoEx.enabled = false;
UndoEx.record(this);
var irPrefab = UndoEx.createScriptableObject<IntRangePrefab>();
irPrefab.pluginPrefab = pluginPrefab;
irPrefab.name = irPrefab.pluginPrefab.prefabAsset.name;
_prefabs.Add(irPrefab);
AssetDbEx.addObjectToAsset(irPrefab, this);
EditorUtility.SetDirty(this);
UndoEx.restoreEnabledState();
return irPrefab;
}
#if INT_RANGE_PREFAB_PROFILE_NO_DUPLICATE_PREFABS
return null;
#endif
}
public void createPrefabs(List<PluginPrefab> pluginPrefabs, List<IntRangePrefab> createdPrefabs, bool appendCreated, string progressTitle)
{
_irPrefabBuffer.Clear();
PluginProgressDialog.begin(progressTitle);
if (!appendCreated) createdPrefabs.Clear();
UndoEx.saveEnabledState();
UndoEx.enabled = false;
for (int prefabIndex = 0; prefabIndex < pluginPrefabs.Count; ++prefabIndex)
{
var pluginPrefab = pluginPrefabs[prefabIndex];
PluginProgressDialog.updateItemProgress(pluginPrefab.prefabAsset.name, (prefabIndex + 1) / (float)pluginPrefabs.Count);
#if INT_RANGE_PREFAB_PROFILE_NO_DUPLICATE_PREFABS
if (!containsPrefab(pluginPrefab))
#endif
{
var irPrefab = UndoEx.createScriptableObject<IntRangePrefab>();
irPrefab.pluginPrefab = pluginPrefab;
irPrefab.name = irPrefab.pluginPrefab.prefabAsset.name;
AssetDbEx.addObjectToAsset(irPrefab, this);
createdPrefabs.Add(irPrefab);
_prefabs.Add(irPrefab);
}
}
UndoEx.record(this);
foreach (var irPrefab in _irPrefabBuffer)
_prefabs.Add(irPrefab);
EditorUtility.SetDirty(this);
PluginProgressDialog.end();
UndoEx.restoreEnabledState();
}
public void deletePrefab(IntRangePrefab prefab)
{
if (prefab != null)
{
if (containsPrefab(prefab))
{
UndoEx.record(this);
_prefabs.Remove(prefab);
if (prefab == _defaultPickPrefab) _defaultPickPrefab = null;
UndoEx.destroyObjectImmediate(prefab);
EditorUtility.SetDirty(this);
}
}
}
public void deletePrefabs(List<IntRangePrefab> prefabs)
{
if (prefabs.Count != 0)
{
UndoEx.record(this);
_irPrefabBuffer.Clear();
foreach (var prefab in prefabs)
{
if (containsPrefab(prefab))
{
_prefabs.Remove(prefab);
if (prefab == _defaultPickPrefab) _defaultPickPrefab = null;
_irPrefabBuffer.Add(prefab);
}
}
foreach (var irPrefab in _irPrefabBuffer)
UndoEx.destroyObjectImmediate(irPrefab);
EditorUtility.SetDirty(this);
}
}
public void deleteAllPrefabs()
{
if (_prefabs.Count != 0)
{
UndoEx.record(this);
_irPrefabBuffer.Clear();
_irPrefabBuffer.AddRange(_prefabs);
_prefabs.Clear();
_defaultPickPrefab = null;
foreach (var irPrefab in _irPrefabBuffer)
UndoEx.destroyObjectImmediate(irPrefab);
EditorUtility.SetDirty(this);
}
}
public bool containsPrefab(PluginPrefab pluginPrefab)
{
foreach (var irPrefab in _prefabs)
{
if (irPrefab.pluginPrefab == pluginPrefab) return true;
}
return false;
}
public bool containsPrefab(IntRangePrefab irPrefab)
{
return _prefabs.Contains(irPrefab);
}
public IntRangePrefab getPrefab(PluginPrefab pluginPrefab)
{
foreach (var prefab in _prefabs)
{
if (prefab.pluginPrefab == pluginPrefab) return prefab;
}
return null;
}
public void getPrefabs(List<IntRangePrefab> irPrefabs)
{
irPrefabs.Clear();
irPrefabs.AddRange(_prefabs);
}
public void getPrefabs(List<PluginPrefab> pluginPrefabs, List<IntRangePrefab> irPrefabs, bool append)
{
if (!append) irPrefabs.Clear();
foreach (var pluginPrefab in pluginPrefabs)
{
IntRangePrefab irPrefab = getPrefab(pluginPrefab);
if (irPrefab != null) irPrefabs.Add(irPrefab);
}
}
public void getPrefabNames(List<string> names)
{
names.Clear();
foreach (var prefab in _prefabs)
names.Add(prefab.prefabAsset.name);
}
public int deleteNullPrefabs()
{
var nullPrefabs = _prefabs.FindAll(item => item.pluginPrefab == null || item.prefabAsset == null);
foreach (var nullPrefab in nullPrefabs)
{
_prefabs.Remove(nullPrefab);
AssetDbEx.removeObjectFromAsset(nullPrefab, this);
DestroyImmediate(nullPrefab);
}
return nullPrefabs.Count;
}
private void onUndoRedo()
{
}
private void OnEnable()
{
Undo.undoRedoPerformed += onUndoRedo;
}
private void OnDisable()
{
Undo.undoRedoPerformed -= onUndoRedo;
}
private void OnDestroy()
{
deleteAllPrefabs();
}
}
}
#endif