BITFALL/Assets/WSM Game Studio/Train Controller_v3/Shared/Scripts/Editor/WagonsBuilderWindow.cs

119 lines
4.0 KiB
C#

using UnityEngine;
using UnityEditor;
namespace WSMGameStudio.RailroadSystem
{
public class WagonsBuilderWindow : EditorWindow
{
private string _wagonName;
private string _txtMessage;
private Color _txtColor = Color.black;
private GUIStyle _errorMessageStyle;
private GUIStyle _menuBoxStyle;
private CustomWagonProfile _customProfile;
private GameObject _modelPrefab;
/// <summary>
/// Open new window or select current opened one
/// </summary>
[MenuItem("WSM Game Studio/Train Controller/Utilities/Custom Wagons Creator")]
[MenuItem("Window/WSM Game Studio/Custom Wagons Creator")]
public static void ShowWindow()
{
WagonsBuilderWindow currentWindow = GetWindow<WagonsBuilderWindow>("Custom Wagons Creator");
currentWindow.minSize = new Vector2(330, 120);
}
/// <summary>
/// Render Window
/// </summary>
private void OnGUI()
{
GUILayout.Label("Custom Wagons Creator", EditorStyles.boldLabel);
//Set up the box style if null
if (_menuBoxStyle == null)
{
_menuBoxStyle = new GUIStyle(GUI.skin.box);
_menuBoxStyle.normal.textColor = GUI.skin.label.normal.textColor;
_menuBoxStyle.fontStyle = FontStyle.Bold;
_menuBoxStyle.alignment = TextAnchor.UpperLeft;
}
GUILayout.BeginVertical(_menuBoxStyle);
GUILayout.BeginHorizontal();
GUILayout.BeginVertical(GUILayout.Width(100));
EditorGUILayout.LabelField("Profile", GUILayout.Width(100));
EditorGUILayout.LabelField("Model", GUILayout.Width(100));
EditorGUILayout.LabelField("Name", GUILayout.Width(100));
GUILayout.EndVertical();
GUILayout.BeginVertical();
_customProfile = EditorGUILayout.ObjectField(_customProfile, typeof(CustomWagonProfile), false) as CustomWagonProfile;
_modelPrefab = EditorGUILayout.ObjectField(_modelPrefab, typeof(GameObject), false) as GameObject;
_wagonName = EditorGUILayout.TextField(string.Empty, _wagonName);
GUILayout.EndVertical();
GUILayout.EndHorizontal();
if (GUILayout.Button("Create"))
{
CreateWagon();
}
_errorMessageStyle = new GUIStyle();
_errorMessageStyle.normal.textColor = _txtColor;
_errorMessageStyle.fontStyle = FontStyle.Bold;
GUILayout.Label(_txtMessage, _errorMessageStyle);
GUILayout.EndVertical(); //Stylized Box
}
/// <summary>
///
/// </summary>
private void CreateWagon()
{
_txtMessage = string.Empty;
bool valid = CustomWagonCreator.Validate(_customProfile, _modelPrefab, _wagonName, out _txtMessage);
if (!valid)
{
ShowMessage(_txtMessage, Splines.MessageType.Error);
return;
}
bool success = CustomWagonCreator.Create(_customProfile, _modelPrefab, _wagonName, out _txtMessage);
if (success)
ShowMessage(_txtMessage, Splines.MessageType.Success);
}
/// <summary>
/// Show message on Window
/// </summary>
/// <param name="message"></param>
/// <param name="type"></param>
private void ShowMessage(string message, Splines.MessageType type)
{
_txtMessage = message;
switch (type)
{
case Splines.MessageType.Success:
_txtColor = new Color(0, 0.5f, 0); //Dark green;
break;
case Splines.MessageType.Warning:
_txtColor = Color.yellow;
break;
case Splines.MessageType.Error:
_txtColor = Color.red;
break;
}
}
}
}