17 lines
349 B
C#
17 lines
349 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace WSMGameStudio.Cameras
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{
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[Serializable]
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public class CameraSettings
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{
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public float cameraSpeed = 0;
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public Vector3 offset;
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public bool rotateAround = false;
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public bool lookAtTarget = true;
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}
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}
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