BITFALL/Assets/GSpawn - Level Designer/Scripts/Prefabs/UICurvePrefabItem.cs

91 lines
3.4 KiB
C#

#if UNITY_EDITOR
using UnityEngine;
using UnityEngine.UIElements;
using System.Collections.Generic;
namespace GSpawn
{
public class UICurvePrefabItemData : IUIItemStateProvider
{
public CurvePrefab curvePrefab;
public CurvePrefabProfile curvePrefabProfile;
public bool uiSelected { get { return curvePrefab.uiSelected; } set { curvePrefab.uiSelected = value; } }
public CopyPasteMode uiCopyPasteMode { get { return curvePrefab.uiCopyPasteMode; } set { curvePrefab.uiCopyPasteMode = value; } }
public PluginGuid guid { get { return curvePrefab.guid; } }
}
public class UICurvePrefabItem : GridViewItem<UICurvePrefabItemData>
{
private PrefabPreviewUI _prefabPreviewUI;
private VisualElement _previewImage;
private Vector2 _imageSize;
public override string displayName { get { return data.curvePrefab.prefabAsset.name; } }
public override PluginGuid guid { get { return getItemId(data.curvePrefab); } }
public override Vector2 imageSize
{
get { return _imageSize; }
set
{
_imageSize = value;
_previewImage.style.width = value.x;
_previewImage.style.height = value.y;
style.maxWidth = _imageSize.x;
}
}
public static PluginGuid getItemId(CurvePrefab curvePrefab)
{
return curvePrefab.guid;
}
public static void getItemIds(List<CurvePrefab> curvePrefabs, List<PluginGuid> ids)
{
ids.Clear();
foreach (var prefab in curvePrefabs)
ids.Add(getItemId(prefab));
}
protected override void onRefreshUI()
{
applyVariableStates();
}
protected override void onBuildUI()
{
_prefabPreviewUI = new PrefabPreviewUI();
_prefabPreviewUI.initialize(this, _imageSize);
_prefabPreviewUI.onRotatePreview = (p) => { data.curvePrefab.rotatePreview(p.mouseDelta); };
_previewImage = _prefabPreviewUI.previewImage;
_displayNameLabel = _prefabPreviewUI.prefabNameLabel;
_displayNameLabel.style.color = getDisplayNameLabelColor();
applyVariableStates();
registerCallbacks();
}
private Color getDisplayNameLabelColor()
{
if (!data.curvePrefab.used) return UIValues.unusedPrefabLabelColor;
return UIValues.prefabPreviewNameLabelColor;
}
private void applyVariableStates()
{
_previewImage.style.backgroundImage = data.curvePrefab.previewTexture;
_previewImage.tooltip = displayName;
_displayNameLabel.text = data.curvePrefab.prefabAsset.name;
_displayNameLabel.style.color = getDisplayNameLabelColor();
}
private void registerCallbacks()
{
_prefabPreviewUI.resetPreviewButton.clicked += () => { data.curvePrefab.resetPreview(); };
_prefabPreviewUI.pingButton.clicked += () => { data.curvePrefab.prefabAsset.pingPrefabAsset(); };
}
}
}
#endif