34 lines
1012 B
C#
34 lines
1012 B
C#
#if UNITY_EDITOR
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using UnityEngine;
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namespace GSpawn
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{
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public class ModularWallPrefabProfileDbWindow : PluginWindow
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{
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[SerializeField]
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private bool _wasSizeInitialized = false;
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protected override void onBuildUI()
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{
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_header = new UIHeader(rootVisualElement, TexturePool.instance.modularWallSpawn, UIValues.mediumHeaderIconSize);
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ModularWallPrefabProfileDbUI.instance.build(rootVisualElement, this);
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}
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protected override void onGUI()
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{
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_header.title = "Modular Wall Prefabs";
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_header.backgroundColor = focusedWindow == this ? UIValues.focusedHeaderColor : UIValues.unfocusedHeaderColor;
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ModularWallPrefabProfileDbUI.instance.onGUI();
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}
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protected override void onEnabled()
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{
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if (!_wasSizeInitialized)
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{
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setSize(new Vector3(500.0f, 300.0f));
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_wasSizeInitialized = true;
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}
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}
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}
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}
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#endif |