BITFALL/Assets/GSpawn - Level Designer/Scripts/Prefabs/IntRangePrefab.cs

163 lines
5.3 KiB
C#

#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
using System;
using System.Collections.Generic;
namespace GSpawn
{
public struct IntRangePrefabDiff
{
public bool used;
public bool min;
public bool max;
}
public class IntRangePrefab : ScriptableObject, IUIItemStateProvider
{
private SerializedObject _serializedObject;
[SerializeField]
private PluginGuid _guid = new PluginGuid(Guid.NewGuid());
[SerializeField]
private PluginPrefab _pluginPrefab;
[SerializeField]
private PrefabPreview _preview = new PrefabPreview();
[SerializeField]
private bool _uiSelected = false;
[NonSerialized]
private CopyPasteMode _uiCopyPasteMode = CopyPasteMode.None;
[SerializeField]
private bool _used = defaultUsed;
[SerializeField]
private int _min = defaultMin;
[SerializeField]
private int _max = defaultMax;
public Texture2D previewTexture { get { return _preview.texture; } }
public PluginPrefab pluginPrefab
{
get { return _pluginPrefab; }
set
{
_pluginPrefab = value;
_preview.setPrefab(_pluginPrefab.prefabAsset);
EditorUtility.SetDirty(this);
}
}
public GameObject prefabAsset { get { return pluginPrefab != null ? pluginPrefab.prefabAsset : null; } }
public PluginGuid guid { get { return _guid; } }
public bool uiSelected { get { return _uiSelected; } set { UndoEx.record(this); _uiSelected = value; } }
public bool used { get { return _used; } set { UndoEx.record(this); _used = value; EditorUtility.SetDirty(this); } }
public int min
{
get { return _min; }
set
{
UndoEx.record(this);
_min = value;
if (_max < _min) _max = _min;
EditorUtility.SetDirty(this);
}
}
public int max
{
get { return _max; }
set
{
UndoEx.record(this);
_max = value;
if (_min > _max) _min = _max;
EditorUtility.SetDirty(this);
}
}
public CopyPasteMode uiCopyPasteMode { get { return _uiCopyPasteMode; } set { _uiCopyPasteMode = value; } }
public SerializedObject serializedObject
{
get
{
if (_serializedObject == null) _serializedObject = new SerializedObject(this);
return _serializedObject;
}
}
public static bool defaultUsed { get { return true; } }
public static int defaultMin { get { return 0; } }
public static int defaultMax { get { return 1; } }
public static IntRangePrefabDiff checkDiff(List<IntRangePrefab> intRangePrefabs)
{
int maxNumDiffs = typeof(IntRangePrefabDiff).GetFields().Length;
IntRangePrefabDiff diff = new IntRangePrefabDiff();
int numPrefabs = intRangePrefabs.Count;
for (int i = 0; i < numPrefabs; ++i)
{
var prefab = intRangePrefabs[i];
for (int j = i + 1; j < numPrefabs; ++j)
{
var otherPrefab = intRangePrefabs[j];
int diffCount = 0;
if (prefab.used != otherPrefab.used)
{
++diffCount;
diff.used = true;
}
if (prefab.min != otherPrefab.min)
{
++diffCount;
diff.min = true;
}
if (prefab.max != otherPrefab.max)
{
++diffCount;
diff.max = true;
}
if (diffCount == maxNumDiffs) return diff;
}
}
return diff;
}
public static void getPluginPrefabs(List<IntRangePrefab> irPrefabs, List<PluginPrefab> pluginPrefabs)
{
pluginPrefabs.Clear();
foreach (var irPrefab in irPrefabs)
pluginPrefabs.Add(irPrefab.pluginPrefab);
}
public void resetPreview()
{
_preview.reset();
}
public void regeneratePreview()
{
_preview.regenerate();
}
public void rotatePreview(Vector2 yawPitch)
{
_preview.rotate(yawPitch);
}
public bool isValueInRange(int val)
{
return val >= _min && val <= _max;
}
public void useDefaults()
{
used = defaultUsed;
min = defaultMin;
max = defaultMax;
EditorUtility.SetDirty(this);
}
}
}
#endif