Files
BITFALL/Assets/GSpawn - Level Designer/Scripts/Math/PlaneClassifyResult.cs
2024-01-27 04:09:57 +08:00

13 lines
167 B
C#

#if UNITY_EDITOR
namespace GSpawn
{
public enum PlaneClassifyResult
{
InFront = 0,
Behind,
OnPlane,
Spanning
}
}
#endif