BITFALL/Assets/GSpawn - Level Designer/Scripts/Core/DefaultSystemValues.cs

18 lines
836 B
C#

#if UNITY_EDITOR
using UnityEngine;
namespace GSpawn
{
public static class DefaultSystemValues
{
public static Color xAxisColor { get { return ColorEx.create(219, 62, 29, 237); } }
public static Color yAxisColor { get { return ColorEx.create(154, 243, 72, 237); } }
public static Color zAxisColor { get { return ColorEx.create(58, 122, 248, 237); } }
public static float tickSize { get { return 0.04f; } }
public static Color parentHighlightColor { get { return ColorEx.create(255, 102, 0, 255); } }
public static Color childHighlightColor { get { return ColorEx.create(94, 119, 155, 255); } }
public static float minGridCellSize { get { return 0.01f; } }
}
}
#endif