BITFALL/Assets/Artists/Scripts/WorldChunk/RuntimeChunk.cs

22 lines
440 B
C#

using System.Collections;
using System.Collections.Generic;
using BITKit.OpenWorld;
using UnityEngine;
namespace BITFALL.OpenWorld
{
public class RuntimeChunk : MonoBehaviour
{
[SerializeField] private Transform root;
[SerializeField] private ChunkBehaviour chunkBehaviour;
private void Start()
{
chunkBehaviour.OnLodChangedEvent += OnLodChanged;
}
protected virtual void OnLodChanged(int arg1, int arg2)
{
}
}
}