14 lines
337 B
C#
14 lines
337 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITFALL.Props
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{
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public class Prop_ModifyObject : MonoBehaviour
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{
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[SerializeField] internal ScriptableObject scriptableObject;
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[SerializeField] internal Transform[] originalObjects;
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[SerializeField] internal Transform[] modifyObjects;
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}
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}
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