Files
BITFALL/Assets/Plugins/FImpossible Creations/Plugins - Shared/Math Helpers/Helpers/FDebug.cs
CortexCore ba342d6627 1
2023-11-30 00:23:23 +08:00

133 lines
4.5 KiB
C#

using System;
using UnityEngine;
namespace FIMSpace
{
/// <summary>
/// FMoeglich: Class with methods which can be helpful in using Unity Console.
/// Recommending to use some console extensions like Console Enchanced or other.
/// </summary>
public static class FDebug
{
public static void Log(string log)
{
Debug.Log("LOG: " + log);
}
public static void Log(string log, string category)
{
Debug.Log(MarkerColor("#1A6600") + "[" + category + "]" + EndColorMarker() + " " + log);
}
public static void LogRed(string log)
{
Debug.Log(MarkerColor("red") + log + EndColorMarker());
}
public static void LogOrange(string log)
{
Debug.Log(MarkerColor("#D1681D") + log + EndColorMarker());
}
public static void LogYellow(string log)
{
Debug.Log(MarkerColor("#E0D300") + log + EndColorMarker());
}
private static readonly System.Diagnostics.Stopwatch _debugWatch = new System.Diagnostics.Stopwatch();
public static void StartMeasure()
{
_debugWatch.Reset();
_debugWatch.Start();
}
public static void PauseMeasure()
{
_debugWatch.Stop();
}
public static void ResumeMeasure()
{
_debugWatch.Start();
}
public static void EndMeasureAndLog(string v)
{
_debugWatch.Stop();
_LastMeasureMilliseconds = _debugWatch.ElapsedMilliseconds;
_LastMeasureTicks = _debugWatch.ElapsedTicks;
UnityEngine.Debug.Log("Measure " + v + ": " + _debugWatch.ElapsedTicks + " ticks " + _debugWatch.ElapsedMilliseconds + "ms");
}
public static long EndMeasureAndGetTicks()
{
_debugWatch.Stop();
_LastMeasureMilliseconds = _debugWatch.ElapsedMilliseconds;
_LastMeasureTicks = _debugWatch.ElapsedTicks;
return _debugWatch.ElapsedTicks;
}
public static long _LastMeasureMilliseconds = 0;
public static long _LastMeasureTicks = 0;
/// <summary>
/// Rich text marker for color
/// </summary>
public static string MarkerColor(string color)
{
return "<color='" + color + "'>";
}
/// <summary>
/// close rich text marker for color
/// </summary>
public static string EndColorMarker()
{
return "</color>";
}
public static void DrawBounds2D(this Bounds b, Color c, float y = 0f, float scale = 1f, float duration = 1.1f)
{
Vector3 fr1 = new Vector3(b.max.x, y, b.max.z) * scale;
Vector3 br1 = new Vector3(b.max.x, y, b.min.z) * scale;
Vector3 bl1 = new Vector3(b.min.x, y, b.min.z) * scale;
Vector3 fl1 = new Vector3(b.min.x, y, b.max.z) * scale;
Debug.DrawLine(fr1, br1, c, duration);
Debug.DrawLine(br1, bl1, c, duration);
Debug.DrawLine(br1, bl1, c, duration);
Debug.DrawLine(bl1, fl1, c, duration);
Debug.DrawLine(fl1, fr1, c, duration);
}
public static void DrawBounds3D(this Bounds b, Color c, float scale = 1f, float time = 1.01f)
{
Vector3 fr1 = new Vector3(b.max.x, b.min.y, b.max.z) * scale;
Vector3 br1 = new Vector3(b.max.x, b.min.y, b.min.z) * scale;
Vector3 bl1 = new Vector3(b.min.x, b.min.y, b.min.z) * scale;
Vector3 fl1 = new Vector3(b.min.x, b.min.y, b.max.z) * scale;
Debug.DrawLine(fr1, br1, c, time);
Debug.DrawLine(br1, bl1, c, time);
Debug.DrawLine(br1, bl1, c, time);
Debug.DrawLine(bl1, fl1, c, time);
Debug.DrawLine(fl1, fr1, c, time);
Vector3 fr = new Vector3(b.max.x, b.max.y, b.max.z) * scale;
Vector3 br = new Vector3(b.max.x, b.max.y, b.min.z) * scale;
Vector3 bl = new Vector3(b.min.x, b.max.y, b.min.z) * scale;
Vector3 fl = new Vector3(b.min.x, b.max.y, b.max.z) * scale;
Debug.DrawLine(fr, br, c, time);
Debug.DrawLine(br, bl, c, time);
Debug.DrawLine(br, bl, c, time);
Debug.DrawLine(bl, fl, c, time);
Debug.DrawLine(fl, fr, c, time);
Debug.DrawLine(fr1, fr1, c,time);
Debug.DrawLine(br, br1, c, time);
Debug.DrawLine(bl1, bl, c, time);
Debug.DrawLine(fl1, fl, c, time);
}
}
}