Files
BITFALL/Assets/BITFALL/BITHash.cs
CortexCore ba9f4eda80 1
2023-12-03 17:35:43 +08:00

61 lines
3.0 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using BITKit;
namespace BITFALL
{
public static class BITHash
{
public static class Player
{
public static readonly ConstantHash Movement =nameof(Movement);
public static readonly ConstantHash Idle =nameof(Idle);
public static readonly ConstantHash Run = nameof(Run);
public static readonly ConstantHash Sprint = nameof(Sprint);
public static readonly ConstantHash AllowFire = nameof(AllowFire);
public static readonly ConstantHash Stable = nameof(Stable);
public static readonly ConstantHash Aim = nameof(Aim);
public static readonly ConstantHash ActionSpeed =nameof(ActionSpeed);
public static readonly ConstantHash Interactive = nameof(Interactive);
public static readonly ConstantHash Equip = nameof(Equip);
public static readonly ConstantHash Throw = nameof(Throw);
public static readonly ConstantHash Fire = nameof(Fire);
public static readonly ConstantHash Draw =nameof(Draw);
public static readonly ConstantHash Reload = nameof(Reload);
public static readonly ConstantHash BoltAction = nameof(BoltAction);
public static readonly ConstantHash Melee =nameof(Melee);
public static readonly ConstantHash IsGrounded =nameof(IsGrounded);
public static readonly ConstantHash IsCrouched =nameof(IsCrouched);
public static readonly ConstantHash IsMoving =nameof(IsMoving);
public static readonly ConstantHash IsRunning =nameof(IsRunning);
public static readonly ConstantHash Attack =nameof(Attack);
public static readonly ConstantHash HeavyAttack =nameof(HeavyAttack);
public static readonly ConstantHash Blocking =nameof(Blocking);
public static readonly ConstantHash Dodge =nameof(Dodge);
public static readonly ConstantHash BlockStun =nameof(BlockStun);
public static readonly ConstantHash BlockBreak =nameof(BlockBreak);
public static readonly ConstantHash HitStun =nameof(HitStun);
public static readonly ConstantHash ReadyToThrow =nameof(ReadyToThrow);
public static readonly ConstantHash Charging =nameof(Charging);
public static readonly ConstantHash Climb =nameof(Climb);
public static readonly ConstantHash Use = nameof(Use);
public static readonly ConstantHash Exit =nameof(Exit);
public static readonly ConstantHash Exited =nameof(Exited);
public static readonly ConstantHash Holster = nameof(Holster);
public static readonly ConstantHash Walk = nameof(Walk);
public static readonly ConstantHash Crouch = nameof(Crouch);
public static readonly ConstantHash Slide = nameof(Slide);
public static readonly ConstantHash Parachute = nameof(Parachute);
public static readonly ConstantHash ClimbLadder = nameof(ClimbLadder);
public static readonly ConstantHash Fixed = nameof(Fixed);
public static readonly ConstantHash Vertical = nameof(Vertical);
public static readonly ConstantHash Horizontal = nameof(Horizontal);
public static readonly ConstantHash SqrMagnitude = nameof(SqrMagnitude);
public static readonly ConstantHash Cancel = nameof(Cancel);
}
}
}