61 lines
3.0 KiB
C#
61 lines
3.0 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.ComponentModel;
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using BITKit;
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namespace BITFALL
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{
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public static class BITHash
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{
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public static class Player
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{
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public static readonly ConstantHash Movement =nameof(Movement);
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public static readonly ConstantHash Idle =nameof(Idle);
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public static readonly ConstantHash Run = nameof(Run);
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public static readonly ConstantHash Sprint = nameof(Sprint);
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public static readonly ConstantHash AllowFire = nameof(AllowFire);
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public static readonly ConstantHash Stable = nameof(Stable);
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public static readonly ConstantHash Aim = nameof(Aim);
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public static readonly ConstantHash ActionSpeed =nameof(ActionSpeed);
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public static readonly ConstantHash Interactive = nameof(Interactive);
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public static readonly ConstantHash Equip = nameof(Equip);
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public static readonly ConstantHash Throw = nameof(Throw);
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public static readonly ConstantHash Fire = nameof(Fire);
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public static readonly ConstantHash Draw =nameof(Draw);
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public static readonly ConstantHash Reload = nameof(Reload);
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public static readonly ConstantHash BoltAction = nameof(BoltAction);
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public static readonly ConstantHash Melee =nameof(Melee);
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public static readonly ConstantHash IsGrounded =nameof(IsGrounded);
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public static readonly ConstantHash IsCrouched =nameof(IsCrouched);
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public static readonly ConstantHash IsMoving =nameof(IsMoving);
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public static readonly ConstantHash IsRunning =nameof(IsRunning);
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public static readonly ConstantHash Attack =nameof(Attack);
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public static readonly ConstantHash HeavyAttack =nameof(HeavyAttack);
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public static readonly ConstantHash Blocking =nameof(Blocking);
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public static readonly ConstantHash Dodge =nameof(Dodge);
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public static readonly ConstantHash BlockStun =nameof(BlockStun);
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public static readonly ConstantHash BlockBreak =nameof(BlockBreak);
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public static readonly ConstantHash HitStun =nameof(HitStun);
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public static readonly ConstantHash ReadyToThrow =nameof(ReadyToThrow);
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public static readonly ConstantHash Charging =nameof(Charging);
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public static readonly ConstantHash Climb =nameof(Climb);
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public static readonly ConstantHash Use = nameof(Use);
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public static readonly ConstantHash Exit =nameof(Exit);
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public static readonly ConstantHash Exited =nameof(Exited);
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public static readonly ConstantHash Holster = nameof(Holster);
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public static readonly ConstantHash Walk = nameof(Walk);
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public static readonly ConstantHash Crouch = nameof(Crouch);
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public static readonly ConstantHash Slide = nameof(Slide);
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public static readonly ConstantHash Parachute = nameof(Parachute);
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public static readonly ConstantHash ClimbLadder = nameof(ClimbLadder);
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public static readonly ConstantHash Fixed = nameof(Fixed);
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public static readonly ConstantHash Vertical = nameof(Vertical);
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public static readonly ConstantHash Horizontal = nameof(Horizontal);
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public static readonly ConstantHash SqrMagnitude = nameof(SqrMagnitude);
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public static readonly ConstantHash Cancel = nameof(Cancel);
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}
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}
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}
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