BITFALL/Assets/Plugins/Le Tai's Asset/TranslucentImage/Script/Utilities/ShaderId.cs

11 lines
254 B
C#

using UnityEngine;
namespace LeTai.Asset.TranslucentImage
{
public static class ShaderId
{
public static readonly int RADIUS = Shader.PropertyToID("_Radius");
public static readonly int CROP_REGION = Shader.PropertyToID("_CropRegion");
}
}