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using UnityEngine;
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namespace LeTai.Asset.TranslucentImage
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{
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public enum BlurAlgorithmType
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{
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ScalableBlur
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}
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public interface IBlurAlgorithm
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{
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void Init(BlurConfig config);
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void Blur(RenderTexture source, Rect sourceCropRegion, ref RenderTexture blurredTexture);
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}
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} |