Files
BITFALL/Assets/Plugins/FImpossible Creations/Plugins - Level Design/PGG/Rules Logics/Modelling/SR_TileDesigner.cs
CortexCore ba342d6627 1
2023-11-30 00:23:23 +08:00

238 lines
8.5 KiB
C#

#if UNITY_EDITOR
using UnityEditor;
using FIMSpace.FEditor;
#endif
using UnityEngine;
namespace FIMSpace.Generating.Rules.Modelling
{
public class SR_TileDesigner : SpawnRuleBase, ISpawnProcedureType
{
public override string TitleName() { return "Tile Designer"; }
public override string Tooltip() { return "Generating object to generate with tile designer"; }
public EProcedureType Type { get { return EProcedureType.Event; } }
//public EProcedureType Type { get { return EProcedureType.Coded; } }
[HideInInspector] public TileDesign Design;
private GameObject generatedDesign = null;
[Tooltip("Temporary replace the prefab in 'ToSpawn' for next spawners to gather this tile design result instead of the target prefab")]
[HideInInspector] public bool ReplacePrefabToSpawn = false;
[HideInInspector] public TileDesignPreset ProjectPreset = null;
[HideInInspector] public string DesignModifyCommand = "";
[HideInInspector] public bool MutipleMeshes = false;
TileDesign GetDesign { get { return ProjectPreset == null ? Design : ProjectPreset.BaseDesign; } }
public override void PreGenerateResetRule(FGenGraph<FieldCell, FGenPoint> grid, FieldSetup preset, FieldSpawner callFrom)
{
if (callFrom.TemporaryPrefabOverride != null)
{
return;
}
if (generatedDesign) { FGenerators.DestroyObject(generatedDesign); }
if (Enabled == false) return;
var Design = GetDesign;
if (ProjectPreset != null)
{
if (string.IsNullOrWhiteSpace(DesignModifyCommand) == false)
{
TileDesignPreset copied = Instantiate(ProjectPreset);
Design = copied.BaseDesign;
Design.ApplyCustomCommand(DesignModifyCommand);
}
}
Design.FullGenerateStack();
//if (MutipleMeshes) return;
generatedDesign = Design.GeneratePrefab();
generatedDesign.transform.position = new Vector3(10000, -10000, 10000);
generatedDesign.hideFlags = HideFlags.HideAndDontSave;
callFrom.SetTemporaryPrefabToSpawn(generatedDesign);
if (ReplacePrefabToSpawn)
if (callFrom.StampPrefabID >= 0)
{
if (callFrom.Parent.PrefabsList.ContainsIndex(callFrom.StampPrefabID))
{
callFrom.Parent.PrefabsList[callFrom.StampPrefabID].TemporaryReplace(generatedDesign);
}
}
}
public override void OnAddSpawnUsingRule(FieldModification mod, SpawnData spawn, FieldCell cell, FGenGraph<FieldCell, FGenPoint> grid)
{
base.OnAddSpawnUsingRule(mod, spawn, cell, grid);
if (MutipleMeshes)
{
GetDesign.FullGenerateStack();
spawn.Prefab = GetDesign.GeneratePrefab();
spawn.Prefab.transform.position = new Vector3(10000, -10000, 10000);
spawn.Prefab.hideFlags = HideFlags.HideAndDontSave;
}
}
#region Editor GUI
#if UNITY_EDITOR
void OpenDesignerWindow(bool quickEdit = false)
{
if (ProjectPreset)
TileDesignerWindow.Init(Design, ProjectPreset, quickEdit);
else
TileDesignerWindow.Init(Design, this, quickEdit);
}
public override void NodeHeader()
{
var Design = GetDesign;
base.NodeHeader();
if (_editor_drawRule == false)
if (GUILayout.Button(new GUIContent(FGUI_Resources.Tex_GearSetup), FGUI_Resources.ButtonStyle, GUILayout.Width(22), GUILayout.Height(20)))
{
OpenDesignerWindow(true);
}
}
SerializedProperty sp_mat;
SerializedProperty sp_mat2;
SerializedProperty sp_ReplacePrefabToSpawn;
SerializedProperty sp_ProjectPreset;
SerializedProperty sp_MutipleMeshes;
SerializedObject so_ScrPreset;
public override void NodeBody(SerializedObject so)
{
var Design = GetDesign;
if (Design != null)
{
if (Design.DesignName == "New Tile")
{
Design.DesignName = OwnerSpawner.Name;
EditorUtility.SetDirty(this);
}
}
if (sp_ProjectPreset == null) sp_ProjectPreset = so.FindProperty("ProjectPreset");
EditorGUILayout.HelpBox(" Replacing object to spawn with Tile Design", MessageType.Info);
base.NodeBody(so);
GUILayout.Space(6);
GUILayout.BeginHorizontal();
if (GUILayout.Button(new GUIContent(" Open Tile Designer", FGUI_Resources.Tex_GearSetup), FGUI_Resources.ButtonStyle, GUILayout.Height(24)))
{
OpenDesignerWindow();
}
if (Design.TileMeshes.Count == 1)
{
if (GUILayout.Button("Quick Edit", FGUI_Resources.ButtonStyle, GUILayout.Width(72), GUILayout.Height(24)))
{
OpenDesignerWindow(true);
}
}
GUILayout.EndHorizontal();
if (Design._LatestGen_Meshes > 0)
{
EditorGUILayout.LabelField("Target mesh tris: " + Design._LatestGen_Tris, EditorStyles.centeredGreyMiniLabel);
SerializedProperty sp_Design;
if (ProjectPreset == null) sp_Design = so.FindProperty("Design");
else
{
if (so_ScrPreset == null || so_ScrPreset.targetObject != ProjectPreset) so_ScrPreset = new SerializedObject(ProjectPreset);
sp_Design = so_ScrPreset.FindProperty("Designs");
sp_Design = sp_Design.GetArrayElementAtIndex(0);
}
if (sp_mat == null) sp_mat = sp_Design.FindPropertyRelative("DefaultMaterial");
SerializedProperty sp_draw = sp_mat;
if (sp_mat.objectReferenceValue == null)
{
if (Design.TileMeshes.Count > 0)
{
if (Design.TileMeshes[0].Material != null)
{
sp_draw = sp_Design.FindPropertyRelative("TileMeshes").GetArrayElementAtIndex(0).FindPropertyRelative("Material");
}
}
}
GUILayout.Space(3);
EditorGUILayout.PropertyField(sp_draw);
GUILayout.Space(3);
}
if (OwnerSpawner.StampPrefabID >= 0)
{
EditorGUIUtility.labelWidth = 170;
if (sp_ReplacePrefabToSpawn == null) sp_ReplacePrefabToSpawn = so.FindProperty("ReplacePrefabToSpawn");
EditorGUILayout.PropertyField(sp_ReplacePrefabToSpawn);
EditorGUIUtility.labelWidth = 0;
}
else
{
ReplacePrefabToSpawn = false;
}
GUILayout.Space(4);
EditorGUILayout.PropertyField(sp_ProjectPreset, new GUIContent("Optional Preset", sp_ProjectPreset.tooltip));
if (ProjectPreset)
{
var spc = sp_ProjectPreset.Copy(); spc.Next(false);
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PropertyField(spc);
if (GUILayout.Button(FGUI_Resources.GUIC_Info, FGUI_Resources.ButtonStyle, GUILayout.Width(19), GUILayout.Height(16)))
EditorUtility.DisplayDialog("Tile Designer Commands", "You can write command to be handled during generating tile designer mesh:\n\n" + TileDesign.CommandsInfo, "Ok");
EditorGUILayout.EndHorizontal();
}
GUILayout.Space(2);
if (sp_MutipleMeshes == null) sp_MutipleMeshes = so.FindProperty("MutipleMeshes");
EditorGUILayout.PropertyField(sp_MutipleMeshes);
GUILayout.Space(4);
}
//public override void NodeFooter(SerializedObject so, FieldModification mod)
//{
// if (ReplaceSelectedSpawn)
// {
// EditorGUILayout.HelpBox("All other spawners using same 'To Spawn' will generate Tile Design Object", MessageType.None);
// }
// base.NodeFooter(so, mod);
//}
#endif
#endregion
}
}