157 lines
4.0 KiB
C#
157 lines
4.0 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.UIElements;
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// ReSharper disable MemberCanBeProtected.Global
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// ReSharper disable ClassWithVirtualMembersNeverInherited.Global
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// ReSharper disable UnusedMember.Global
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namespace BITKit.UX
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{
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public class UIToolKitPanel : MonoBehaviour,IUXPanel
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{
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public UIToolKitPanel()
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{
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Index = GetType().FullName;
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}
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[Header(Constant.Header.Components)]
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[SerializeField] protected UIDocument document;
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[Header(Constant.Header.Settings)]
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[SerializeField] private bool isAnimate;
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[SerializeField] private bool allowCursor;
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[SerializeField] private bool allowInput;
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[SerializeField] private bool autoEntry;
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[Header(Constant.Header.Settings)]
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[SerializeField] private Optional<float> entryDuration;
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[SerializeField] private Optional<float> exitDuration;
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protected readonly InputActionGroup inputActionGroup = new()
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{
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allowGlobalActivation = false
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};
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public bool IsAnimate => isAnimate;
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public bool IsValid => cancellationToken.IsCancellationRequested is false;
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public string Index { get; private set; }
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public bool AllowCursor => allowCursor;
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public bool AllowInput => allowInput;
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protected CancellationToken cancellationToken { get; private set; }
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protected float TargetOpacity { get; private set; }
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protected virtual VisualElement background => document.rootVisualElement;
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protected float CurrentOpacity
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{
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get => background?.GetOpacity() ?? _currentOpacity;
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set
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{
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_currentOpacity = value;
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background?.SetOpacity(value);
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}
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}
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private float _currentOpacity;
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protected virtual void Awake()
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{
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cancellationToken = gameObject.GetCancellationTokenOnDestroy();
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Index= typeof(UIToolKitPanel) == GetType() ? gameObject.name : GetType().Name;
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document.rootVisualElement.SetActive(false);
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background?.SetOpacity(0);
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}
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protected virtual void Start()
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{
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if(IsValid && autoEntry)
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UXService.Entry(this);
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}
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public bool IsEntered { get; set; }
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public void Entry()
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{
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UXService.Entry(this);
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}
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protected virtual void OnEnable()=>UXService.Register(this);
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protected virtual void OnDisable()=>UXService.UnRegister(this);
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void IEntryElement.Entry()
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{
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try
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{
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CurrentOpacity = 0;
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TargetOpacity = 1;
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OnEntryOrExit(true);
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document.rootVisualElement.SetActive(true);
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OnEntry?.Invoke();
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}
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catch (Exception e)
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{
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Debug.Log(gameObject.name);
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throw;
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}
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}
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async UniTask IEntryElement.EntryAsync()
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{
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if (entryDuration.Allow is false) return;
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while (CurrentOpacity < 1 && TargetOpacity is 1)
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{
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await UniTask.NextFrame(cancellationToken);
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}
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}
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void IEntryElement.Entered()
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{
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inputActionGroup.allowInput.AddElement(this);
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}
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void IEntryElement.Exit()
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{
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if (IsValid is false) return;
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TargetOpacity = 0;
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OnEntryOrExit(false);
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inputActionGroup.allowInput.RemoveElement(this);
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}
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async UniTask IEntryElement.ExitAsync()
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{
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if (exitDuration.Allow is false) return;
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while (CurrentOpacity > 0 && TargetOpacity is 0)
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{
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await UniTask.NextFrame(cancellationToken);
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}
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OnExit?.Invoke();
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}
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void IEntryElement.Exited()
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{
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document.rootVisualElement.SetActive(false);
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}
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public event Action OnEntry;
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public event Action OnExit;
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protected virtual void OnEntryOrExit(bool isEntry)
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{
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}
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public virtual void OnUpdate(float deltaTime)
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{
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var duration = 1f;
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if (TargetOpacity is 1)
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{
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if (entryDuration.Allow is false)
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{
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CurrentOpacity = TargetOpacity;
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return;
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}
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duration = entryDuration.Value;
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}
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else
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{
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if (exitDuration.Allow is false)
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{
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CurrentOpacity = TargetOpacity;
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return;
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}
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duration = exitDuration.Value;
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}
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CurrentOpacity = Mathf.MoveTowards(CurrentOpacity,TargetOpacity,1f/duration * Time.deltaTime);
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}
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}
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}
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