BITFALL/Assets/BITKit/Unity/Scripts/Animator/AnimationProperty.cs

11 lines
286 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AnimationProperty : MonoBehaviour
{
public static implicit operator float(AnimationProperty self) => self.value;
[SerializeField]private float value;
public float Value => value;
}