BITFALL/Assets/Artists/Scripts/UX/UXEquipSelector.cs

88 lines
2.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using BITFALL.Entities.Equipment;
using UnityEngine;
using BITKit;
using BITKit.Entities;
using BITKit.Entities.Player;
using BITKit.UX;
using RotaryHeart.Lib.SerializableDictionary;
using UnityEngine.Playables;
using UnityEngine.UIElements;
namespace BITFALL
{
public class UXEquipSelector : MonoBehaviour
{
[SerializeReference,SubclassSelector] private IPlayerService playerService;
[SerializeField]
private SerializableDictionaryBase<int, UXImage> dictionary = new();
[SerializeField] private UXImage currentUXEquip;
private readonly ConcurrentDictionary<int,IBasicItem> cache=new();
[Inject]
private IPlayerEquipSelector _equipSelector;
[Inject]
private IEntityEquipment _entityEquipment;
public void OnEquip(IBasicItem item)
{
if(item is null) return;
var assets = item.GetAssetable();
currentUXEquip.SetTexture(assets.RectangleIcon);
}
public void OnUnEquip(IBasicItem item)
{
currentUXEquip.SetTexture(null);
}
public void OnUpdateEquip(IDictionary<int, IBasicItem> maps)
{
cache.Clear();
foreach (var (key, image) in dictionary)
{
if (maps.TryGetValue(key, out var item))
{
var asset = item.GetAssetable();
image.SetTexture(asset.RectangleIcon);
}
else
{
image.SetTexture(null);
}
cache.TryAdd(key, item);
}
}
private void Start()
{
playerService.OnPlayerInitialized += OnStartLocalPlayer;
OnUnEquip(null);
foreach (var x in dictionary)
{
x.Value.visualElement.RegisterCallback<MouseDownEvent>(evt =>
{
if (evt.button is not 1) return;
if (cache.TryGetValue(x.Key, out var item))
{
_equipSelector.TryDeEquip(item);
}
});
}
}
private void OnDestroy()
{
playerService.OnPlayerInitialized -= OnStartLocalPlayer;
}
private void OnStartLocalPlayer(IEntity entity)
{
cache.Clear();
entity.Inject(this);
_entityEquipment.OnEquip += OnEquip;
_entityEquipment.OnUnEquip += OnUnEquip;
_equipSelector.OnUpdateEquip += OnUpdateEquip;
}
}
}