BITFALL/Assets/Artists/Scripts/Item/AssetableMelee.cs

17 lines
436 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using BITFALL;
namespace BITFALL.Items.Melee
{
public class AssetableMelee : AssetableEquip
{
[Header(nameof(AssetableMelee))]
[SerializeField] private int blockStaminaCost;
[SerializeField] private int heavyAttackStaminaCost;
public int BlockStaminaCost => blockStaminaCost;
public int HeavyAttackStaminaCost => heavyAttackStaminaCost;
}
}