BITFALL/Assets/Artists/Scripts/Equip/UniversalUseControllerState.cs

24 lines
392 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using BITKit.StateMachine;
using UnityEngine;
namespace BITFALL.Entities.Equipment.Universal.States
{
[Serializable]
public sealed class Draw:UseState
{
}
[Serializable]
public sealed class Use:UseState
{
}
[Serializable]
public sealed class Exit:UseState
{
}
}