BITFALL/Assets/WSM Game Studio/Train Controller_v3/Railroad Builder/Scripts/SMR_MeshGenerationProfile.cs

18 lines
580 B
C#

using UnityEngine;
namespace WSMGameStudio.Splines
{
[CreateAssetMenu(fileName = "New Mesh Generation Profile", menuName = "WSM Game Studio/Spline Mesh Renderer/Mesh Generation Profile", order = 1)]
public class SMR_MeshGenerationProfile : ScriptableObject
{
[Range(0f, 1f)]
public float cullingRatio = 0.05f;
public Mesh[] baseMeshLODS;
public Material[] materials;
public Mesh[] meshColliders;
public PhysicMaterial[] physicMaterials;
public GameObject startCap;
public GameObject endCap;
}
}