18 lines
580 B
C#
18 lines
580 B
C#
using UnityEngine;
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namespace WSMGameStudio.Splines
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{
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[CreateAssetMenu(fileName = "New Mesh Generation Profile", menuName = "WSM Game Studio/Spline Mesh Renderer/Mesh Generation Profile", order = 1)]
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public class SMR_MeshGenerationProfile : ScriptableObject
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{
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[Range(0f, 1f)]
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public float cullingRatio = 0.05f;
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public Mesh[] baseMeshLODS;
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public Material[] materials;
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public Mesh[] meshColliders;
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public PhysicMaterial[] physicMaterials;
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public GameObject startCap;
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public GameObject endCap;
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}
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}
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