BITFALL/Assets/AmplifyAnimationPack/Animations/BowAndArrow
CortexCore 09037a8958 1 2024-04-15 14:57:50 +08:00
..
SK_Mannequin@BA_Aim_Crouch_Sweep_H.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Aim_Crouch_Sweep_V.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Aim_Enter.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Aim_Exit.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Aim_Pose.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Aim_Sweep.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Aim_Sweep_H.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Aim_Sweep_V.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Arming.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Crouch_Aim_Pose.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Crouch_Aiming_Enter.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Crouch_Aiming_Exit.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Crouch_Idle_Loaded_Pose.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Crouch_Shooting.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Crouch_to_Standing.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Equip_Unloaded.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Equip_loaded.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Idle_Loaded_Pose.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_LowCover_Aim_L_Enter.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_LowCover_Aim_L_Exit.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_LowCover_Aim_L_Idle.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_LowCover_Aim_L_Shooting.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_LowCover_Aim_R_Enter.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_LowCover_Aim_R_Exit.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_LowCover_Aim_R_Idle.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_LowCover_Aim_R_Shooting.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_LowCover_Aim_Up_L_Enter.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_LowCover_Aim_Up_L_Exit.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_LowCover_Aim_Up_L_Idle.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_LowCover_Aim_Up_L_Shooting.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_LowCover_Aim_Up_R_Enter.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_LowCover_Aim_Up_R_Exit.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_LowCover_Aim_Up_R_Idle.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_LowCover_Aim_Up_R_Shooting.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_LowCover_Idle_L_Pose.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_LowCover_Idle_R_Pose.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_LowCover_Turn_L.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_LowCover_Turn_R.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Obstacle_Bump.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Release.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Standing_to Crouch.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Strf_Bwd_L_45.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Strf_Bwd_R_45.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Strf_Crouch_Bwd.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Strf_Crouch_Bwd_L.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Strf_Crouch_Bwd_R.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Strf_Crouch_Fwd.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Strf_Crouch_Fwd_L.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Strf_Crouch_Fwd_R.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Strf_Crouch_L.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Strf_Crouch_R.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Strf_Fwd_L_45.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Strf_Fwd_R_45.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Strf_LB.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Strf_LF.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Strf_RB.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Strf_RF.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Strf_Walk_Bwd.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Strf_Walk_Bwd_L.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Strf_Walk_Bwd_R.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Strf_Walk_Fwd.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Strf_Walk_Fwd_L.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Strf_Walk_Fwd_R.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Strf_Walk_LB.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Strf_Walk_LF.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Strf_Walk_RB.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Strf_Walk_RF.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Strf_bwd.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Unequip_Loaded.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Unequip_Unloaded.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Walk_Bwd.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Walk_Fwd.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_WallCover_Aim_L_Enter.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_WallCover_Aim_L_Exit.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_WallCover_Aim_L_Idle.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_WallCover_Aim_L_Shooting.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_WallCover_Aim_R_Enter.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_WallCover_Aim_R_Exit.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_WallCover_Aim_R_Idle.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_WallCover_Aim_R_Shooting.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_WallCover_Idle_L_Pose.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_WallCover_Idle_R_Pose.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Wallcover_Walk_Turn_L.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_Wallcover_Walk_Turn_R.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@BA_strafe_fwd.fbx 1 2024-04-15 14:57:50 +08:00