BITFALL/Assets/AmplifyAnimationPack/Animations/Assault Rifle
CortexCore 09037a8958 1 2024-04-15 14:57:50 +08:00
..
SK_Mannequin@AR_Aim_Crouch_Enter.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Aim_Crouch_Exit.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Aim_Crouch_Pose.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Aim_Crouch_Shooting.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Aim_Crouch_Sweep_H.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Aim_Crouch_Sweep_V.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Aim_Enter.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Aim_Exit.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Aim_Idle.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Aim_Pose.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Aim_Shooting.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Aim_Sweep_H.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Aim_Sweep_V.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_ArmUp_L_Pose.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_ArmUp_R_Pose.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_ChangingHands_LR.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_ChangingHands_RL.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Crawling_Aim_Enter.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Crawling_Aim_Exit.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Crawling_Aim_Pose.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Crawling_BarrelRoll_L.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Crawling_BarrelRoll_R.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Crawling_Bwd.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Crawling_Crouch.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Crawling_Equip.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Crawling_Fwd.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Crawling_Idle_Pose.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Crawling_Reload.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Crawling_Shooting.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Crawling_Unequip.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Crouch_Crawling.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Crouch_Walk_Bwd.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Crouch_Walk_Fwd.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Equiping.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Fall.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_HipAim_Enter.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_HipAim_Exit.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_HipAim_Pose.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_HipAim_Shooting.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_HipAim_Sweep_H.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_HipAim_Sweep_V.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Idle_Pose.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Jump_Roll_Pose.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_LowCover_Aim_L_Enter.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_LowCover_Aim_L_Exit.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_LowCover_Aim_L_Idle.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_LowCover_Aim_L_Shooting.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_LowCover_Aim_R_Enter.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_LowCover_Aim_R_Exit.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_LowCover_Aim_R_Idle.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_LowCover_Aim_R_Shooting.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_LowCover_Aim_Up_L_Enter.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_LowCover_Aim_Up_L_Exit.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_LowCover_Aim_Up_L_Idle.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_LowCover_Aim_Up_L_Shooting.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_LowCover_Aim_Up_R_Enter.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_LowCover_Aim_Up_R_Exit.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_LowCover_Aim_Up_R_Idle.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_LowCover_Aim_Up_R_Shooting.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_LowCover_Turn_L.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_LowCover_Turn_R.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_LowCover_blindShotUP_L_Enter.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_LowCover_blindShotUP_L_Exit.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_LowCover_blindShotUP_L_Idle.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_LowCover_blindShotUP_L_Shooting.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_LowCover_blindShotUP_R_Enter.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_LowCover_blindShotUP_R_Exit.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_LowCover_blindShotUP_R_Idle.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_LowCover_blindShotUP_R_Shooting.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_LowCover_blindShot_L_Enter.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_LowCover_blindShot_L_Exit.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_LowCover_blindShot_L_Idle.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_LowCover_blindShot_L_Shooting.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_LowCover_blindShot_R_Enter.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_LowCover_blindShot_R_Exit.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_LowCover_blindShot_R_Idle.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_LowCover_blindShot_R_Shooting.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Obstacle_Bump.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Obstacle_Vault.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Reloading.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Roll_Fwd.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Run_Fwd.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Sprint_Fwd.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Strf_Bwd_L_45.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Strf_Bwd_R_45.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Strf_Crouch_Bwd.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Strf_Crouch_Bwd_L.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Strf_Crouch_Bwd_R.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Strf_Crouch_Fwd.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Strf_Crouch_Fwd_L.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Strf_Crouch_Fwd_R.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Strf_Crouch_L.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Strf_Crouch_R.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Strf_Fwd_L_45.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Strf_Fwd_R_45.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Strf_LB.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Strf_LF.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Strf_RB.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Strf_RF.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Strf_Walk_Bwd.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Strf_Walk_Bwd_L.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Strf_Walk_Bwd_R.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Strf_Walk_Fwd.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Strf_Walk_Fwd_L.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Strf_Walk_Fwd_R.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Strf_Walk_LB.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Strf_Walk_LF.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Strf_Walk_RB.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Strf_Walk_RF.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Strf_bwd.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Throw_At_Enemy.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Throw_Away.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Unequiping.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Vault_to_Fall.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Walk_Bwd.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Walk_Fwd.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_WallCover_Aim_L_Enter.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_WallCover_Aim_L_Exit.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_WallCover_Aim_L_Idle.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_WallCover_Aim_L_Shooting.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_WallCover_Aim_R_Enter.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_WallCover_Aim_R_Exit.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_WallCover_Aim_R_Idle.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_WallCover_Aim_R_Shooting.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Wallcover_BlindShot_L_Enter.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Wallcover_BlindShot_L_Exit.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Wallcover_BlindShot_L_Idle.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Wallcover_BlindShot_L_Shooting.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Wallcover_BlindShot_R_Enter.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Wallcover_BlindShot_R_Exit.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Wallcover_BlindShot_R_Idle.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Wallcover_BlindShot_R_Shooting.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Wallcover_L_Pose.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Wallcover_R_Pose.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Wallcover_Walk_Turn_L.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_Wallcover_Walk_Turn_R.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_crouch_to_stand_Aim.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_lowcover_L_Pose.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_lowcover_R_Pose.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_stand_to_crouch_Aim.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@AR_strafe_fwd.fbx 1 2024-04-15 14:57:50 +08:00