77 lines
2.1 KiB
C#
77 lines
2.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using BITFALL.Entities.Equipment.Melee;
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using BITFALL.Entities.Equipment.Universal.States;
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using BITFALL.Player.Inventory;
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using BITKit;
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using BITKit.Entities;
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using BITKit.StateMachine;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using Draw = BITFALL.Entities.Equipment.Universal.States.Draw;
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namespace BITFALL.Entities.Equipment.Universal
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{
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public interface IUseState:IState{}
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public abstract class UseState : IUseState
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{
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[SerializeField] protected UniversalUseController useController;
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public virtual bool Enabled { get; set; }
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public virtual void Initialize()
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{
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}
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public virtual void OnStateEntry(IState old)
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{
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}
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public virtual void OnStateUpdate(float deltaTime)
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{
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}
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public virtual void OnStateExit(IState old, IState newState)
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{
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}
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}
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public class UniversalUseController : BITEquipBase<IUseState>
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{
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[SerializeField] private IAssetableItem[] supportedItems;
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public override bool IsSupportItem(IBasicItem _item)
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{
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return _item is not null && supportedItems.Any(x=>x.AddressablePath == _item.AddressablePath);
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}
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public override void Entry()
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{
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base.Entry();
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TransitionState<Draw>();
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}
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public override void Exit()
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{
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base.Exit();
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TransitionState<Exit>();
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}
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public override async UniTask ExitAsync()
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{
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await base.ExitAsync();
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while (destroyCancellationToken.IsCancellationRequested is false)
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{
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if (animator[0].stateName == BITConstant.Player.Exit && animator[0].currentState.normalizedTime > 1)
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{
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break;
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}
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if (destroyCancellationToken.IsCancellationRequested)
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{
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break;
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}
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await UniTask.NextFrame();
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}
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}
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}
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} |