BITFALL/Assets/Artists/Scripts/Equip/UniversalUseController.cs

77 lines
2.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using BITFALL.Entities.Equipment.Melee;
using BITFALL.Entities.Equipment.Universal.States;
using BITFALL.Player.Inventory;
using BITKit;
using BITKit.Entities;
using BITKit.StateMachine;
using Cysharp.Threading.Tasks;
using UnityEngine;
using Draw = BITFALL.Entities.Equipment.Universal.States.Draw;
namespace BITFALL.Entities.Equipment.Universal
{
public interface IUseState:IState{}
public abstract class UseState : IUseState
{
[SerializeField] protected UniversalUseController useController;
public virtual bool Enabled { get; set; }
public virtual void Initialize()
{
}
public virtual void OnStateEntry(IState old)
{
}
public virtual void OnStateUpdate(float deltaTime)
{
}
public virtual void OnStateExit(IState old, IState newState)
{
}
}
public class UniversalUseController : BITEquipBase<IUseState>
{
[SerializeField] private IAssetableItem[] supportedItems;
public override bool IsSupportItem(IBasicItem _item)
{
return _item is not null && supportedItems.Any(x=>x.AddressablePath == _item.AddressablePath);
}
public override void Entry()
{
base.Entry();
TransitionState<Draw>();
}
public override void Exit()
{
base.Exit();
TransitionState<Exit>();
}
public override async UniTask ExitAsync()
{
await base.ExitAsync();
while (destroyCancellationToken.IsCancellationRequested is false)
{
if (animator[0].stateName == BITConstant.Player.Exit && animator[0].currentState.normalizedTime > 1)
{
break;
}
if (destroyCancellationToken.IsCancellationRequested)
{
break;
}
await UniTask.NextFrame();
}
}
}
}