BITFALL/Assets/AmplifyAnimationPack/Scripts/Interactables/LeverWallClass.cs

68 lines
1.5 KiB
C#

// Amplify Animation Pack - Third-Person Character Controller
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
namespace AmplifyAnimationPack
{
public class LeverWallClass : MonoBehaviour, IInteractable
{
private CharacterClass charRef;
private bool isDown;
private void Start()
{
isDown = false;
}
private void OnTriggerEnter( Collider other )
{
charRef = other.GetComponentInParent<CharacterClass>();
if( charRef != null )
{
charRef.objToInteract = this;
charRef.uiManager.InteractionText_Enable( "Press E to push lever" );
}
}
private void OnTriggerExit( Collider other )
{
if( charRef != null )
{
charRef.objToInteract = null;
charRef.uiManager.InteractionText_Disable();
}
}
public void Interact( CharacterClass _player )
{
if( charRef == null )
{
return;
}
charRef.ChangeInteractType( ( isDown ) ? CharacterInteractionTypes.leverWallGoDown : CharacterInteractionTypes.leverWallGoUp );
charRef.ChangeState<InteractState>();
charRef.AdjustPosition( transform.Find( "PlayerPos" ).position , 0.4f , true );
charRef.AdjustRotation( transform.Find( "PlayerPos" ).rotation , 0.4f );
isDown = !isDown;
}
public void HandleGoUp()
{
transform.Find( "BaseMesh" ).GetChild( 0 ).GetComponent<Animator>().SetTrigger( "willGoUp" );
}
public void HandleGoDown()
{
transform.Find( "BaseMesh" ).GetChild( 0 ).GetComponent<Animator>().SetTrigger( "willGoDown" );
}
}
}