Materials
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breakpoint
|
2023-12-26 20:07:19 +08:00 |
Models/Mesh
|
init
|
2023-06-08 14:09:50 +08:00 |
Shell
|
init
|
2023-06-08 14:09:50 +08:00 |
Textures
|
breakpoint
|
2023-12-26 20:07:19 +08:00 |
blood_burst (1) Variant.prefab
|
init
|
2023-06-08 14:09:50 +08:00 |
blood_burst (2) Variant.prefab
|
init
|
2023-06-08 14:09:50 +08:00 |
blood_burst (3) Variant.prefab
|
init
|
2023-06-08 14:09:50 +08:00 |
blood_burst (4) Variant.prefab
|
init
|
2023-06-08 14:09:50 +08:00 |
blood_burst.prefab
|
init
|
2023-06-08 14:09:50 +08:00 |
vfx_bullet_smoke Variant.prefab
|
init
|
2023-06-08 14:09:50 +08:00 |
vfx_concrete_hit.prefab
|
1
|
2023-11-15 23:54:54 +08:00 |
vfx_glass_hit Variant.prefab
|
init
|
2023-06-08 14:09:50 +08:00 |
vfx_grass_hit.prefab
|
1
|
2023-11-15 23:54:54 +08:00 |
vfx_metal_hit.prefab
|
1
|
2023-11-15 23:54:54 +08:00 |
vfx_muzzleflash.prefab
|
1
|
2023-11-21 18:05:18 +08:00 |
vfx_smoke.prefab
|
init
|
2023-06-08 14:09:50 +08:00 |
vfx_smoke_continued Variant.prefab
|
init
|
2023-06-08 14:09:50 +08:00 |
vfx_smoke_land.prefab
|
init
|
2023-06-08 14:09:50 +08:00 |