30 lines
684 B
C#
30 lines
684 B
C#
using System.Collections;
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using System.Collections.Generic;
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using BITFALL.Player.Inventory;
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using BITKit.Entities.Player;
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using UnityEngine;
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namespace BITFALL.Scene
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{
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public class WorldBuyArea : InteractiveArea
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{
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[SerializeField] private int price;
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[SerializeReference, SubclassSelector] private IPlayerService playerService;
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protected override void Perform()
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{
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base.Perform();
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switch (playerService.LocalPlayer)
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{
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case not null when playerService.LocalPlayer.TryGetComponent<IPlayerInventory>(out var playerInventory):
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playerInventory.Transfer(new MonetStrace()
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{
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Money = -price,
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Detail = Description
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});
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break;
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}
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}
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}
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}
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