21 lines
528 B
C#
21 lines
528 B
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using Lightbug.Utilities;
|
|
using UnityEngine;
|
|
|
|
namespace BITFALL.Scenes
|
|
{
|
|
public class RigidbodyBasedPlatform : MonoBehaviour
|
|
{
|
|
[SerializeField] private RigidbodyComponent rigidbodyComponent;
|
|
[SerializeField] private new Rigidbody rigidbody;
|
|
private void FixedUpdate()
|
|
{
|
|
rigidbodyComponent.Position = rigidbody.position;
|
|
rigidbodyComponent.Rotation = rigidbody.rotation;
|
|
}
|
|
}
|
|
|
|
}
|