BITFALL/Assets/Artists/Scripts/Equip/StateWeaponController.cs

99 lines
2.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Animancer;
using BITKit;
using BITKit.Entities;
using BITKit.StateMachine;
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace BITFALL.Entities.Equipment
{
public abstract class StateWeaponController<TState> : StateBasedMonoBehaviour<TState> , IEquipBase where TState : IState
{
[SerializeField] internal AssetableItem assetableItem;
[SerializeField] internal AnimancerComponent animancerComponent;
[SerializeField] internal Renderer[] renderers;
[Inject]
internal InputActionGroup inputActionGroup;
[Inject] internal IEntityOverride _override;
public virtual bool IsEntered { get; set; }
public event Action<string> OnAnimationEvent;
protected readonly ValidHandle allowRenderer = new ValidHandle();
public virtual void Entry()
{
allowRenderer.AddElement(this);
}
public virtual UniTask EntryAsync()
{
return UniTask.CompletedTask;
}
public virtual void Entered()
{
}
public virtual void Exit()
{
}
public virtual UniTask ExitAsync()
{
return UniTask.CompletedTask;
}
public virtual void Exited()
{
allowRenderer.RemoveElement(this);
animancerComponent.Stop();
}
public virtual void OnAwake()
{
allowRenderer.AddListener(allow =>
{
foreach (var x in renderers)
{
x.enabled = allow;
}
});
if (_override is not null)
{
_override.OnOverride += (x) =>
{
allowRenderer.SetDisableElements(_override,x);
};
}
allowRenderer.Invoke();
Initialize();
}
public virtual void OnStart()
{
}
public virtual void OnUpdate(float deltaTime)
{
CurrentState?.OnStateUpdate(deltaTime);
}
public virtual string AddressablePath => assetableItem.AddressablePath;
public virtual IEntity Entity { get; set; }
public virtual IBasicItem Item { get; set; }
public virtual bool IsSupportItem(IBasicItem item)=>item is not null && item.AddressablePath == AddressablePath;
public virtual void PlayAudio(string audioName)
{
}
public virtual void AnimationEvent(string eventName)
{
OnAnimationEvent?.Invoke(eventName);
}
}
}