BITFALL/Assets/Artists/Scripts/Equip/AnimationBasedUniversalItem...

118 lines
2.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Animancer;
using BITFALL.Entities.Inventory;
using BITKit;
using BITKit.Entities;
using Cysharp.Threading.Tasks;
using UnityEngine;
// ReSharper disable ClassWithVirtualMembersNeverInherited.Global
namespace BITFALL.Entities.Equipment.Universal
{
public class AnimationBasedUniversalItemController : MonoBehaviour,IEquipBase
{
[SerializeField] protected AssetableItem referenceItem;
[SerializeField] protected AnimancerComponent animancerComponent;
[SerializeField] protected Renderer[] renderers;
[SerializeField] protected bool autoUse;
[SerializeField] protected AnimationClip entryClip;
[SerializeField] protected AnimationClip useClip;
[SerializeField] protected AnimationClip exitClip;
[Inject] protected IEntityInventory inventory;
[Inject] protected IPlayerEquipSelector playerEquipSelector;
public virtual bool IsEntered { get; set; }
public virtual void Entry()
{
foreach (var x in renderers)
{
x.enabled = true;
}
}
public virtual UniTask EntryAsync()
{
return UniTask.CompletedTask;
}
public virtual void Entered()
{
if (entryClip)
{
var state = animancerComponent.Play(entryClip);
state.Events.OnEnd = () =>
{
state.Events.OnEnd = null;
animancerComponent.Play(useClip);
};
}
else
{
var state =animancerComponent.Play(useClip);
state.Events.OnEnd = () =>
{
playerEquipSelector.Cancel();
inventory.UseItem(Item);
state.Events.OnEnd = null;
};
}
}
public virtual void Exit()
{
}
public virtual async UniTask ExitAsync()
{
if (!exitClip) return;
var state = animancerComponent.Play(exitClip);
while (state.NormalizedTime < 1)
{
await UniTask.NextFrame();
if (destroyCancellationToken.IsCancellationRequested) return;
}
}
public virtual void Exited()
{
if (destroyCancellationToken.IsCancellationRequested) return;
foreach (var x in renderers)
{
x.enabled = false;
}
animancerComponent.Stop();
}
public virtual void OnAwake()
{
foreach (var x in renderers)
{
x.enabled = false;
}
}
public virtual void OnStart()
{
}
public virtual void OnUpdate(float deltaTime)
{
}
public virtual string AddressablePath => referenceItem.AddressablePath;
public virtual IEntity Entity { get; set; }
public virtual IBasicItem Item { get; set; }
public virtual bool IsSupportItem(IBasicItem item)=>item is not null && AddressablePath==item.AddressablePath;
public virtual void PlayAudio(string _name)
{
}
}
}