211 lines
7.3 KiB
C#
211 lines
7.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using BITFALL.Cosmetic;
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using BITFALL.Entities.Equipment;
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using BITFALL.Player.Movement;
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using BITKit.PlayerCamera;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace BITKit.Entities.Player.Character
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{
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public class EntityCharacter : EntityPlayerBehavior
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{
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[DictionaryReferenceConfig(nameof(Player_Mesh_Type_FPV))]
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public const string Player_Mesh_Type_FPV = nameof(Player_Mesh_Type_FPV);
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[DictionaryReferenceConfig(nameof(Player_Mesh_Type_TPV))]
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public const string Player_Mesh_Type_TPV = nameof(Player_Mesh_Type_TPV);
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[DictionaryReferenceConfig(nameof(Player_Mesh_Type_FPVOverride))]
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public const string Player_Mesh_Type_FPVOverride = nameof(Player_Mesh_Type_FPVOverride);
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[DictionaryReferenceConfig(nameof(Player_Mesh_Type_TPV_Group))]
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public const string Player_Mesh_Type_TPV_Group = nameof(Player_Mesh_Type_TPV_Group);
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private readonly List<Renderer> fpvRenderer = new();
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private readonly List<Renderer> tpvRenderer = new();
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private readonly List<Renderer> fpvOverrideRenderers = new();
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private readonly List<Renderer> tpvRendererGroup = new();
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[Header(Constant.Header.Reference)]
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[SerializeReference, SubclassSelector] public IReference getDamage;
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[Inject(true)] private ICosmeticService cosmeticService;
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[Inject(true)] private IHealth _health;
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[Inject(true)] private IPlayerCameraService _cameraService;
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[Inject(true)] private IEntityOverride _entityOverride;
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[Inject(true)] private IEntityEquipment _equipment;
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[Inject(true)] private IEntityMovement _movement;
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private Renderer[] _tpvRendererGroup;
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private readonly ValidHandle allowFPVOverride = new();
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public override void OnAwake()
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{
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base.OnAwake();
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if(cosmeticService is not null)
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cosmeticService.OnCosmeticsChanged += Rebuild;
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}
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public override void OnStart()
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{
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if (_health is not null)
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{
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_health.OnSetAlive += _ => UpdateMeshState();
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_health.OnDamageRelease += OnDamageRelease;
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}
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if (_cameraService is not null)
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_cameraService.OnCameraActivated += _ => UpdateMeshState();
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if (_entityOverride is not null)
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_entityOverride.OnOverride += _ =>
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{
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UpdateMeshState();
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allowFPVOverride.SetElements(_entityOverride, _);
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};
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_tpvRendererGroup = tpvRendererGroup.SelectMany(x => x.GetComponentsInChildren<Renderer>(true)).ToArray();
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if (_equipment is not null)
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{
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_equipment.OnEquipAddressable += _ => { allowFPVOverride.RemoveElement(_equipment); };
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_equipment.OnUnEquipAddressable += _ => { allowFPVOverride.AddElement(_equipment); };
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}
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if (_movement is not null)
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{
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_movement.OnStateChanged += OnNewState;
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OnNewState(null, _movement.CurrentState);
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void OnNewState(IEntityMovementState oldState, IEntityMovementState newState)
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{
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allowFPVOverride.SetDisableElements(_movement, newState switch
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{
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IPlayerEdgeClimbState => false,
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IPlayerClimbState => false,
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IPlayerVaultState => false,
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IPlayerKnockdownState => false,
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IPlayerSlideState => false,
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IPlayerFixedState => false,
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IPlayerLinkState => false,
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_ => true,
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});
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}
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}
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allowFPVOverride.AddListener(value =>
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{
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foreach (var x in fpvOverrideRenderers)
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{
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x.enabled = value;
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}
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});
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// if (_equipment is not null)
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// allowFPVOverride.AddElement(_equipment);
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Rebuild();
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}
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public override void OnPlayerInitialized()
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{
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UpdateMeshState();
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}
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public override void OnPlayerDispose()
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{
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SetFPV(false);
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}
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// private void OnSetHP(int hp)
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// {
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// UnityEntity.Invoke<string>(Constant.Animation.Play, getDamage.Value);
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// }
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private void OnDamageRelease(DamageMessage damageMessage)
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{
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UnityEntity.Invoke<string>(Constant.Animation.Play, getDamage.Value);
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}
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private void UpdateMeshState()
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{
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allowFPVOverride.Invoke();
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switch (_health, _cameraService)
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{
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case (null, null):
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SetFPV(false);
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allowFPVOverride.Invoke(false);
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break;
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case (null, not null):
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SetFPV(_cameraService.IsCameraActivated);
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break;
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case (not null, null):
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SetFPV(_health.IsAlive);
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break;
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case (not null, not null):
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SetFPV(_health.IsAlive && _cameraService.IsCameraActivated);
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break;
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}
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}
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private void SetFPV(bool isFpv)
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{
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var shadowMode = isFpv ?
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ShadowCastingMode.ShadowsOnly :
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ShadowCastingMode.On;
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foreach (var x in fpvRenderer)
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{
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x.enabled = isFpv;
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}
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foreach (var x in tpvRenderer)
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{
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x.shadowCastingMode = shadowMode;
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}
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foreach (var x in _tpvRendererGroup)
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{
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x.shadowCastingMode =
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_entityOverride is not null
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? _entityOverride.IsOvering ? ShadowCastingMode.On : shadowMode
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: shadowMode;
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}
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}
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[BIT]
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private async void Rebuild()
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{
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BITAppForUnity.ThrowIfNotPlaying();
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await UniTask.Delay(100);
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await UniTask.SwitchToMainThread();
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if (destroyCancellationToken.IsCancellationRequested) return;
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fpvRenderer.Clear();
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tpvRenderer.Clear();
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fpvOverrideRenderers.Clear();
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tpvRendererGroup.Clear();
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foreach (var _tag in GetComponentsInChildren<Tag>(true))
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{
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if (_tag.TryGetComponent<Renderer>(out var _renderer) is false) continue;
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var tags = _tag.GetTags();
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if (tags.Contains(Player_Mesh_Type_FPV))
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fpvRenderer.Add(_renderer);
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if (tags.Contains(Player_Mesh_Type_TPV))
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tpvRenderer.Add(_renderer);
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if (tags.Contains(Player_Mesh_Type_FPVOverride))
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fpvOverrideRenderers.Add(_renderer);
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if (tags.Contains(Player_Mesh_Type_TPV_Group))
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tpvRendererGroup.Add(_renderer);
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}
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UpdateMeshState();
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allowFPVOverride.Invoke();
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}
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}
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} |