Action
|
1
|
2024-02-21 01:40:53 +08:00 |
Climb
|
1
|
2024-02-21 01:40:53 +08:00 |
Fixed
|
1
|
2023-10-20 19:31:12 +08:00 |
Knife
|
1
|
2023-10-30 01:25:53 +08:00 |
Locomotion
|
breakpoint
|
2023-12-27 02:24:00 +08:00 |
Mixamo
|
1
|
2023-11-30 00:23:23 +08:00 |
Parachute
|
1
|
2023-10-20 19:31:12 +08:00 |
Rifle
|
1
|
2024-02-21 01:40:53 +08:00 |
Sheild
|
1
|
2023-10-30 01:25:53 +08:00 |
Zombie
|
breakpoint
|
2023-12-26 20:07:19 +08:00 |
Animation_BodyPlate.fbx
|
init
|
2023-06-08 14:09:50 +08:00 |
Animation_Drive.fbx
|
init
|
2023-06-08 14:09:50 +08:00 |
Animation_GetHit.fbx
|
init
|
2023-06-08 14:09:50 +08:00 |
Animation_Knock_GetUp.fbx
|
init
|
2023-06-08 14:09:50 +08:00 |
Animation_Knock_Revive.fbx
|
init
|
2023-06-08 14:09:50 +08:00 |
Animation_Knocked.fbx
|
1
|
2024-02-21 01:40:53 +08:00 |
Animation_Slide.fbx
|
init
|
2023-06-08 14:09:50 +08:00 |
Animation_Sprint.fbx
|
init
|
2023-06-08 14:09:50 +08:00 |
Character@Fast Run.fbx
|
breakpoint
|
2023-12-26 20:07:19 +08:00 |
Character@Hit Reaction.fbx
|
breakpoint
|
2023-12-26 20:07:19 +08:00 |
Character@Rib Hit.fbx
|
breakpoint
|
2023-12-26 20:07:19 +08:00 |
Character@Stomach Hit.fbx
|
breakpoint
|
2023-12-26 20:07:19 +08:00 |
Character@Walking Hit Reaction.fbx
|
breakpoint
|
2023-12-26 20:07:19 +08:00 |
CharacterAnimationSets.fbx
|
init
|
2023-06-08 14:09:50 +08:00 |
Character_Rifle_Death.fbx
|
init
|
2023-06-08 14:09:50 +08:00 |
Pixel@T Pose.fbx
|
1
|
2023-10-24 23:37:59 +08:00 |