Files
BITFALL/Assets/Bakery/ftLocalStorage.cs
CortexCore 1f5b779aa1 1
2023-12-15 00:08:02 +08:00

17 lines
354 B
C#

using UnityEngine;
using System.Collections.Generic;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class ftLocalStorage : ScriptableObject
{
[SerializeField]
public List<string> modifiedAssetPathList = new List<string>(); // marks model as processed
[SerializeField]
public List<int> modifiedAssetPaddingHash = new List<int>();
}