BITFALL/Assets/Artists/Scripts/Rig/TickOverrideTranformService.cs

122 lines
2.9 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using BITKit;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
using Unity.Mathematics;
using UnityEngine;
using UnityEngine.Jobs;
using UnityEngine.Pool;
namespace BITFALL.Rig{
public class TickOverrideTranformService : MonoBehaviour
{
//[BurstCompile]
public struct CopyTransformJob : IJobParallelForTransform
{
[Unity.Collections.ReadOnly]
public NativeArray<float3> positions;
[Unity.Collections.ReadOnly]
public NativeArray<quaternion> rotations;
// The code actually running on the job
public void Execute(int index, TransformAccess transform)
{
transform.SetPositionAndRotation(positions[index],rotations[index]);
}
}
public static void Register(int id,TickOverrideTransform tickOverrideTransform)
{
Dictionary.Add(id,tickOverrideTransform);
IsDirty = true;
}
public static void UnRegister(int id)
{
Dictionary.Remove(id);
IsDirty = true;
}
private static readonly Dictionary<int, TickOverrideTransform> Dictionary = new();
private static bool IsDirty;
private static Transform[] Sources;
private static Transform[] Targets;
[SerializeReference, SubclassSelector] private ITicker ticker;
private TransformAccessArray m_AccessArray;
private NativeArray<quaternion> _rotations;
private NativeArray<float3> _positions;
private JobHandle _jobHandle;
private InitializationState _initializationState;
private void OnEnable()
{
ticker.Add(Tick);
}
private void OnDisable()
{
ticker.Remove(Tick);
}
private void Tick(float obj)
{
switch (_initializationState)
{
case InitializationState.Initializing when _jobHandle.IsCompleted:
_jobHandle.Complete();
_rotations.Dispose();
_positions.Dispose();
_initializationState = InitializationState.Initialized;
break;
case InitializationState.None:
break;
default:
return;
}
if (IsDirty)
{
var newLength = Dictionary.Count;
Sources = new Transform[newLength];
Targets = new Transform[newLength];
var index = 0;
foreach (var x in Dictionary.Values)
{
Sources[index] = x.Source;
Targets[index] = x.Target;
index++;
}
}
var length = Sources.Length;
if(length is 0) return;
m_AccessArray = new TransformAccessArray(length);
m_AccessArray.SetTransforms(Sources);
_positions = new NativeArray<float3>(length, Allocator.Persistent);
_rotations = new NativeArray<quaternion>(length, Allocator.Persistent);
var i = 0;
foreach (var x in Targets)
{
_positions[i] = x.position;
_rotations[i] = x.rotation;
i++;
}
var _job = new CopyTransformJob()
{
positions = _positions,
rotations = _rotations
};
_jobHandle = _job.Schedule(m_AccessArray);
_initializationState = InitializationState.Initializing;
}
}
}