BITFALL/Assets/GSpawn - Level Designer/Scripts/Shortcuts/ShortcutConflict.cs

16 lines
298 B
C#

#if UNITY_EDITOR
using UnityEngine;
using System;
namespace GSpawn
{
[Serializable]
public class ShortcutConflict
{
[SerializeField]
public string categoryName = string.Empty;
[SerializeField]
public string shortcutName = string.Empty;
}
}
#endif