BITFALL/Assets/GSpawn - Level Designer/Scripts/Scene/TerrainRaycastConfig.cs

11 lines
271 B
C#

#if UNITY_EDITOR
namespace GSpawn
{
public struct TerrainRaycastConfig
{
public bool useInterpolatedNormal;
public static readonly TerrainRaycastConfig defaultConfig = new TerrainRaycastConfig() { useInterpolatedNormal = true };
}
}
#endif