BITFALL/Assets/GSpawn - Level Designer/Scripts/Scene/ObjectRayHit.cs

35 lines
1.0 KiB
C#

#if UNITY_EDITOR
using UnityEngine;
using System.Collections.Generic;
namespace GSpawn
{
public class ObjectRayHit : RayHit
{
private GameObject _hitObject;
private MeshRayHit _meshRayHit;
public GameObject hitObject { get { return _hitObject; } }
public MeshRayHit meshRayHit { get { return _meshRayHit; } }
public static void sortByHitDistance(List<ObjectRayHit> hits)
{
hits.Sort(delegate(ObjectRayHit h0, ObjectRayHit h1)
{ return h0.hitEnter.CompareTo(h1.hitEnter); });
}
public ObjectRayHit(Ray hitRay, GameObject hitObject, Vector3 hitNormal, float hitEnter)
: base(hitRay, hitNormal, hitEnter)
{
_hitObject = hitObject;
}
public ObjectRayHit(Ray hitRay, GameObject hitObject, MeshRayHit meshRayHit)
: base(hitRay, meshRayHit.hitPoint, meshRayHit.hitNormal, meshRayHit.hitEnter)
{
_hitObject = hitObject;
_meshRayHit = meshRayHit;
}
}
}
#endif