BITFALL/Assets/GSpawn - Level Designer/Scripts/Scene/ObjectOverlapConfig.cs

23 lines
577 B
C#

#if UNITY_EDITOR
namespace GSpawn
{
public enum ObjectOverlapPrefabMode
{
None = 0,
PrefabInstanceRootIfPossible,
OnlyPrefabInstanceRoot
}
public struct ObjectOverlapConfig
{
public bool requireFullOverlap;
public ObjectOverlapPrefabMode prefabMode;
public static readonly ObjectOverlapConfig defaultConfig = new ObjectOverlapConfig()
{
requireFullOverlap = false,
prefabMode = ObjectOverlapPrefabMode.None,
};
}
}
#endif