BITFALL/Assets/GSpawn - Level Designer/Scripts/PluginInspector.cs

26 lines
588 B
C#

#if UNITY_EDITOR
using UnityEditor;
using UnityEngine.UIElements;
namespace GSpawn
{
[CustomEditor(typeof(GSpawn))]
public class PluginInspector : Editor
{
private VisualElement _rootElement;
public override void OnInspectorGUI()
{
}
public override VisualElement CreateInspectorGUI()
{
_rootElement = new VisualElement();
_rootElement.style.flexGrow = 1.0f;
PluginInspectorUI.instance.build(_rootElement, this);
return _rootElement;
}
}
}
#endif