BITFALL/Assets/GSpawn - Level Designer/Scripts/Core/Extensions/ScriptableObjectEx.cs

21 lines
437 B
C#

#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
namespace GSpawn
{
public static class ScriptableObjectEx
{
public static bool isAsset(this ScriptableObject so)
{
return AssetDatabase.Contains(so);
}
public static void destroyImmediate(ScriptableObject so)
{
if (so != null && !so.isAsset()) ScriptableObject.DestroyImmediate(so);
}
}
}
#endif