31 lines
941 B
C#
31 lines
941 B
C#
#if UNITY_EDITOR
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namespace GSpawn
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{
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public class ObjectErase_EnableEraseCursor : PluginCommand
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{
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protected override void onEnter()
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{
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if (GSpawn.active.levelDesignToolId == LevelDesignToolId.ObjectErase)
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ObjectErase.instance.activeToolId = ObjectEraseToolId.Cursor;
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}
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}
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public class ObjectErase_EnableEraseBrush2D : PluginCommand
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{
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protected override void onEnter()
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{
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if (GSpawn.active.levelDesignToolId == LevelDesignToolId.ObjectErase)
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ObjectErase.instance.activeToolId = ObjectEraseToolId.Brush2D;
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}
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}
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public class ObjectErase_EnableEraseBrush3D : PluginCommand
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{
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protected override void onEnter()
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{
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if (GSpawn.active.levelDesignToolId == LevelDesignToolId.ObjectErase)
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ObjectErase.instance.activeToolId = ObjectEraseToolId.Brush3D;
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}
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}
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}
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#endif |