BITFALL/Assets/Artists/Scripts/Industry/UnityTechServiceBase.cs

47 lines
1.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using BITKit;
using Quadtree;
using Quadtree.Items;
using UnityEngine;
namespace BITFALL.Industry
{
public class UnityTechServiceBase<T> : MonoBehaviour where T : IItem<T, Node<T>>
{
private static readonly CacheList<T> _devices = new();
public static void Register(T device)
{
_devices.Add(device);
_quadtreeRoot.Insert(device);
}
public static void UnRegister(T device)
{
_devices.Remove(device);
_quadtreeRoot.Remove(device);
}
public static T[] SearchDevice(Vector3 position, float radius)
{
return _quadtreeRoot.Find(new Bounds(position, Vector3.one * radius)).ToArray();
}
private static readonly QuadtreeRoot<T, Node<T>> _quadtreeRoot =
new(default, Vector3.one * 1024f);
[SerializeReference, SubclassSelector] private ITicker ticker;
protected void Start()
{
ticker.Add(OnTick);
destroyCancellationToken.Register(Dispose);
}
protected virtual void OnTick(float obj){}
protected virtual void Dispose()
{
ticker.Remove(OnTick);
}
}
}