38 lines
784 B
C#
38 lines
784 B
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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namespace BITKit.Entities.Player
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{
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/// <summary>
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/// 玩家组件的基本实现
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/// </summary>
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public abstract class EntityPlayerComponent : EntityComponent, IEntityPlayerComponent
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{
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public virtual void OnPlayerInitialize()
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{
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}
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public virtual UniTask OnPlayerInitializedAsync(CancellationToken cancellationToken)
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{
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return UniTask.CompletedTask;
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}
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public virtual void OnPlayerInitialized()
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{
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}
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public virtual void OnPlayerDispose()
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{
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}
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public virtual UniTask OnPlayerDisposeAsync(CancellationToken cancellationToken)
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{
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return UniTask.CompletedTask;
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}
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public virtual void OnPlayerDisposed()
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{
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}
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}
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}
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