BITFALL/Assets/vrbn_studios/2023_A/scripts/CameraFacingBillboard.cs

19 lines
455 B
C#

using UnityEngine;
public class CameraFacingBillboard : MonoBehaviour
{
private Camera m_Camera;
private void Start()
{
m_Camera = Camera.main;
}
//Orient the camera after all movement is completed this frame to avoid jittering
void LateUpdate()
{
var lookPos = m_Camera.transform.position - transform.position;
lookPos.y = 0;
transform.rotation = Quaternion.LookRotation(lookPos);
}
}