61 lines
1.0 KiB
Plaintext
61 lines
1.0 KiB
Plaintext
Shader "Hidden/Polaris/ErosionDataView"
|
|
{
|
|
Properties
|
|
{
|
|
_MainTex ("Texture", 2D) = "white" { }
|
|
_Scale ("Scale", float) = 1
|
|
_Channel ("Channel", float) = 0
|
|
}
|
|
SubShader
|
|
{
|
|
Tags { "RenderType" = "Opaque" }
|
|
LOD 100
|
|
|
|
Pass
|
|
{
|
|
CGPROGRAM
|
|
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
#include "UnityCG.cginc"
|
|
|
|
struct appdata
|
|
{
|
|
float4 vertex: POSITION;
|
|
float2 uv: TEXCOORD0;
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
float2 uv: TEXCOORD0;
|
|
float4 vertex: SV_POSITION;
|
|
};
|
|
|
|
sampler2D _MainTex;
|
|
float _Scale;
|
|
float _Channel;
|
|
|
|
v2f vert(appdata v)
|
|
{
|
|
v2f o;
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
o.uv = v.uv;
|
|
return o;
|
|
}
|
|
|
|
float4 frag(v2f i): SV_Target
|
|
{
|
|
float4 data = tex2D(_MainTex, i.uv);
|
|
float value = data[_Channel] * _Scale;
|
|
|
|
float4 tint = float4(1, 0, 0, 1) * (_Channel == 0) + float4(0, 1, 0, 1) * (_Channel == 1) + float4(0, 0, 1, 1) * (_Channel == 2) + float4(1, 1, 1, 1) * (_Channel == 3);
|
|
|
|
return tint * value;
|
|
}
|
|
ENDCG
|
|
|
|
}
|
|
}
|
|
}
|